The Same Craft.
Amplified by AI.
20+ years designing game UI, product experiences, and interactive systems — end to end. Today I work the same way, just faster. I use AI-native tools to compress weeks of iteration into days. The thinking is still mine. The velocity is amplified.
Hip Hop Rap Battle — Main Menu Concept
A rapid concept (2–3 hours) for a Hip Hop Rap Battle game main menu. Pushed beyond a static screen: crowd moving, spotlights pulsing, fog drifting, rappers hyping each other, DJ scratching in the back. MULTIPLAYER locked as the highlighted option with flickering neon and subtle animation — AAA fighting-game feel.
Where UI/UX and motion design collide: it’s not just functionality, it’s setting the tone the moment players load in.
Sci‑Fi FPS — Inventory Screen
A science-fiction first-person shooter UI concept. I swapped the static mock for a short video so the inventory screen is shown with a moving background — atmosphere, motion, and readability in one frame.
It sets the tone and communicates the vision for a high-quality game the moment someone sees it.
FPS Victory Screen — Recognition & Progression
Victory screens that go beyond stats. This concept was built through pure rapid prototyping — no Figma, no design system — to explore how the moment could feel. Players earn points during the match (objectives, revives, support); at the end they spend them to recognize others, feeding long-term tracks like Medic, Objective, or Leadership.
The recognition layer draws from Overwatch endorsements, League honor, Valorant highlights, and Battlefield ribbons — combined into one results screen. Rapid sketching and prototyping first, then AI to turn the solid concept into flows, specs, and player journeys in hours.
Starship Diagnostic & Repair Console
A game interface concept that blends futuristic HUD design with functional systems. Subsystem grid (shields, engines, weapons, life support) with real-time status and one-click drill-down; immersive repair popups for resource planning and execution; damage analysis logs scrolling like a real ship’s console.
Sharp edges, bold colors, holographic effects, and 3D layering make it feel like working inside a starship’s command center. The goal: UI that feels part of the world, not a menu overlay — functional, interactive, and narratively consistent.
Magical Arsenal — Unified Inventory & Shop
A proof-of-concept UI where players manage, explore, and purchase items in one place. No separate shop: browse, filter by school, and buy directly from the inventory. Reduces friction, encourages exploration, and supports conversions.
Unified arsenal and shop; ownership and lock states for a clear progression loop; item showcase and lore for emotional value; immersive background so it feels part of the world. Good UI isn’t just looks — it’s systems that feel natural, rewarding, and worth investing in.
My Resume as an RPG
I turned my resume into a game. Click through Profile, Inventory, Map, and Quests and unlock my career like an RPG. Every interaction gives you XP and health — by the time you’ve explored it all, you’re at full HP.
Fun, quick, and way more memorable than a PDF.
Fantasy RPG Loading Screen
Loading screens don’t have to be dead time. This concept pulls players into the experience before the game starts — gameplay tips, tactical info, and world lore in one psychologically tuned moment. Striking imagery sets the tone; tactical cues reduce hesitation when play begins; lore snippets build connection and anticipation.
By the time the map loads, the player isn’t just waiting — they’ve stepped into the story. Every second in your UI is a chance to engage, teach, and excite.
HALO-Inspired Faction Selection
A faction selection interface for a sci-fi strategy or military sim. Players choose from 20 military factions (UNSC Marines, Covenant Elites, Forerunner Sentinels, etc.) via an infinite horizontal carousel with wraparound. Each faction shows roles, combat abilities, and tactical advantages; cinematic typing animations give a military-database feel.
Blue/cyan holographic styling, animated space background, semi-transparent panels, 25 specialization types with custom icons. No scrolling — compact, interactive, with hover glow and modal lore. Functional selection and immersive world-building in one.
Career Recap 2006 – 2017
A retrospective spanning 11 years across multiple studios — UX, UI design, and illustration across a wide range of styles. From early career foundations to senior AAA work.
MechWarrior 5 — Star Map
Strategic navigation interface — planetary systems, contract selection, faction reputation, and resource markets in one cohesive screen. Implemented in Unreal Engine.
Military Shooter — Weapon Skins & Factions
Cosmetic and customization UI for a military tactical shooter — weapon skin browsing, real-world faction flags, and a streamlined equip/purchase flow.
MW5 Mercs — Mission Briefing
Mission contract and tactical briefing screen. Players assign mechs, review objectives, negotiate contracts, and survey terrain before launching into battle.
MW5 Mercs — Mech Bay & Repair
Complex repair interface — component-level status, repair costs, time estimates, and warehouse/market integration tied to a live 3D mech display with labeled damage zones.
Dark Fantasy — Hero Inventory
Full-body character equipment screen for a dark fantasy RPG — weapons, tools, and consumables laid out around the hero with quick navigation tabs and rich atmospheric background.
Spellcrafting — Time Magic System
Multi-tab RPG spellcrafting interface — players build spell combinations by level with cooldown, mana and stamina costs displayed in a tactile arcane design language.
Mobile Game — Main Menu & HUD
Main screen UI for a mobile casual-action game — bold play CTA, currency and progression bars, reward chests, and bottom navigation, all optimized for one-handed portrait play.
NBA Player Card — Mobile Game
Player card detail screen for a licensed NBA mobile game — stats, abilities, and upgrade CTAs around a full-body 3D player render, optimized for mobile thumb reach.
Stardust Canvas — UX Flow
Full user journey for a horoscope mobile app — splash, horoscope, collection, news, game, paint, rewards, filters, stickers, quotes, and share. End-to-end journey mapping.
Fantasy Card Collection UI
Hero card selection and collection screen — large hero artwork, an elegant HUD, and a persistent left-side navigation rail for quick access to all collections.
Fantasy CCG — Deck Builder
Full deck-building interface with card collection grid, decklist sidebar, category filters, and card detail panel. Rich fantasy aesthetics throughout.
Agency — Deck Builder UI
Deck management screen for Agency, a global-espionage card game. Players create and manage up to 45 decks with an Earth globe motif reinforcing the spy-world narrative.
Agency — Game Board & Mission UI
In-game board interface — mission zones, counter-missions, asset tokens, and unit deployment. Symmetrical two-player layout with Intel progress and hexagonal grid aesthetic.
Agency — Title Screen
Title screen branding and main menu for Agency — global-espionage card game. Spy-world typography, map surveillance aesthetic, and atmospheric visual design.
MW5 Mercs — Pause Menu
In-world pause menu overlaying the mech bay environment — minimal immersion break, clear structure, quick access to all key systems.
King Misfit — Title Card
Glitch-art title card concept — distorted typography and visual noise create a distinctive, unsettling brand identity that stands apart from conventional game UI.
Work Sample
From the career showcase presentation — early work spanning UI design, illustration, and game art across multiple studios and styles.
Work Sample
From the career showcase presentation — early work spanning UI design, illustration, and game art across multiple studios and styles.
Work Sample
From the career showcase presentation — early work spanning UI design, illustration, and game art across multiple studios and styles.
Work Sample
From the career showcase presentation — early work spanning UI design, illustration, and game art across multiple studios and styles.
Work Sample
From the career showcase presentation — early work spanning UI design, illustration, and game art across multiple studios and styles.
Work Sample
From the career showcase presentation — early work spanning UI design, illustration, and game art across multiple studios and styles.
Work Sample
From the career showcase presentation — early work spanning UI design, illustration, and game art across multiple studios and styles.
Work Sample
From the career showcase presentation — early work spanning UI design, illustration, and game art across multiple studios and styles.
Work Sample
From the career showcase presentation — early work spanning UI design, illustration, and game art across multiple studios and styles.
Work Sample
From the career showcase presentation — early work spanning UI design, illustration, and game art across multiple studios and styles.
Work Sample
From the career showcase presentation — early work spanning UI design, illustration, and game art across multiple studios and styles.
Work Sample
From the career showcase presentation — early work spanning UI design, illustration, and game art across multiple studios and styles.
Work Sample
From the career showcase presentation — early work spanning UI design, illustration, and game art across multiple studios and styles.
Work Sample
From the career showcase presentation — early work spanning UI design, illustration, and game art across multiple studios and styles.
Work Sample
From the career showcase presentation — early work spanning UI design, illustration, and game art across multiple studios and styles.
Work Sample
From the career showcase presentation — early work spanning UI design, illustration, and game art across multiple studios and styles.
Work Sample
From the career showcase presentation — early work spanning UI design, illustration, and game art across multiple studios and styles.
Work Sample
From the career showcase presentation — early work spanning UI design, illustration, and game art across multiple studios and styles.
Work Sample
From the career showcase presentation — early work spanning UI design, illustration, and game art across multiple studios and styles.
Work Sample
From the career showcase presentation — early work spanning UI design, illustration, and game art across multiple studios and styles.
Work Sample
From the career showcase presentation — early work spanning UI design, illustration, and game art across multiple studios and styles.
Work Sample
From the career showcase presentation — UI design, illustration, and game art across multiple studios and styles.
Work Sample
From the career showcase presentation — UI design, illustration, and game art across multiple studios and styles.
Work Sample
From the career showcase presentation — UI design, illustration, and game art across multiple studios and styles.
Work Sample
From the career showcase presentation — UI design, illustration, and game art across multiple studios and styles.
Work Sample
From the career showcase presentation — UI design, illustration, and game art across multiple studios and styles.
Work Sample
From the career showcase presentation — UI design, illustration, and game art across multiple studios and styles.
Work Sample
From the career showcase presentation — UI design, illustration, and game art across multiple studios and styles.
Work Sample
From the career showcase presentation — UI design, illustration, and game art across multiple studios and styles.
Work Sample
From the career showcase presentation — UI design, illustration, and game art across multiple studios and styles.
Work Sample
From the career showcase presentation — UI design, illustration, and game art across multiple studios and styles.
Work Sample
From the career showcase presentation — UI design, illustration, and game art across multiple studios and styles.
Work Sample
From the career showcase presentation — UI design, illustration, and game art across multiple studios and styles.
Work Sample
From the career showcase presentation — UI design, illustration, and game art across multiple studios and styles.
Work Sample
From the career showcase presentation — UI design, illustration, and game art across multiple studios and styles.
Work Sample
From the career showcase presentation — UI design, illustration, and game art across multiple studios and styles.
Work Sample
From the career showcase presentation — UI design, illustration, and game art across multiple studios and styles.
Work Sample
From the career showcase presentation — UI design, illustration, and game art across multiple studios and styles.
Work Sample
From the career showcase presentation — UI design, illustration, and game art across multiple studios and styles.
Work Sample
From the career showcase presentation — UI design, illustration, and game art across multiple studios and styles.
Work Sample
From the career showcase presentation — UI design, illustration, and game art across multiple studios and styles.
Work Sample
From the career showcase presentation — UI design, illustration, and game art across multiple studios and styles.
Work Sample
From the career showcase presentation — UI design, illustration, and game art across multiple studios and styles.
Work Sample
From the career showcase presentation — UI design, illustration, and game art across multiple studios and styles.
Work Sample
From the career showcase presentation — UI design, illustration, and game art across multiple studios and styles.
Work Sample
From the career showcase presentation — UI design, illustration, and game art across multiple studios and styles.
Work Sample
From the career showcase presentation — UI design, illustration, and game art across multiple studios and styles.
Work Sample
From the career showcase presentation — UI design, illustration, and game art across multiple studios and styles.
Work Sample
From the career showcase presentation — UI design, illustration, and game art across multiple studios and styles.
Work Sample
From the career showcase presentation — UI design, illustration, and game art across multiple studios and styles.
Work Sample
From the career showcase presentation — UI design, illustration, and game art across multiple studios and styles.
Work Sample
From the career showcase presentation — UI design, illustration, and game art across multiple studios and styles.
Work Sample
From the career showcase presentation — UI design, illustration, and game art across multiple studios and styles.
Work Sample
From the career showcase presentation — UI design, illustration, and game art across multiple studios and styles.
Work Sample
From the career showcase presentation — UI design, illustration, and game art across multiple studios and styles.
Work Sample
From the career showcase presentation — UI design, illustration, and game art across multiple studios and styles.
Work Sample
From the career showcase presentation — UI design, illustration, and game art across multiple studios and styles.
Work Sample
From the career showcase presentation — UI design, illustration, and game art across multiple studios and styles.
Work Sample
From the career showcase presentation — UI design, illustration, and game art across multiple studios and styles.
Work Sample
From the career showcase presentation — UI design, illustration, and game art across multiple studios and styles.
Work Sample
From the career showcase presentation — UI design, illustration, and game art across multiple studios and styles.
Work Sample
From the career showcase presentation — UI design, illustration, and game art across multiple studios and styles.
Work Sample
From the career showcase presentation — UI design, illustration, and game art across multiple studios and styles.
Work Sample
From the career showcase presentation — UI design, illustration, and game art across multiple studios and styles.
Work Sample
From the career showcase presentation — UI design, illustration, and game art across multiple studios and styles.
Work Sample
From the career showcase presentation — UI design, illustration, and game art across multiple studios and styles.
Work Sample
From the career showcase presentation — UI design, illustration, and game art across multiple studios and styles.
Work Sample
From the career showcase presentation — UI design, illustration, and game art across multiple studios and styles.
Work Sample
From the career showcase presentation — UI design, illustration, and game art across multiple studios and styles.
Work Sample
From the career showcase presentation — UI design, illustration, and game art across multiple studios and styles.
Work Sample
From the career showcase presentation — UI design, illustration, and game art across multiple studios and styles.
Work Sample
From the career showcase presentation — UI design, illustration, and game art across multiple studios and styles.
Work Sample
From the career showcase presentation — UI design, illustration, and game art across multiple studios and styles.
Work Sample
From the career showcase presentation — UI design, illustration, and game art across multiple studios and styles.
Work Sample
From the career showcase presentation — UI design, illustration, and game art across multiple studios and styles.
Work Sample
From the career showcase presentation — UI design, illustration, and game art across multiple studios and styles.
Work Sample
From the career showcase presentation — UI design, illustration, and game art across multiple studios and styles.
Work Sample
From the career showcase presentation — UI design, illustration, and game art across multiple studios and styles.
Work Sample
From the career showcase presentation — UI design, illustration, and game art across multiple studios and styles.
Work Sample
From the career showcase presentation — UI design, illustration, and game art across multiple studios and styles.
Work Sample
From the career showcase presentation — UI design, illustration, and game art across multiple studios and styles.
Work Sample
From the career showcase presentation — UI design, illustration, and game art across multiple studios and styles.
Work Sample
From the career showcase presentation — UI design, illustration, and game art across multiple studios and styles.
Work Sample
From the career showcase presentation — UI design, illustration, and game art across multiple studios and styles.
Work Sample
From the career showcase presentation — UI design, illustration, and game art across multiple studios and styles.
Work Sample
From the career showcase presentation — UI design, illustration, and game art across multiple studios and styles.
Work Sample
From the career showcase presentation — UI design, illustration, and game art across multiple studios and styles.
Work Sample
From the career showcase presentation — UI design, illustration, and game art across multiple studios and styles.
Work Sample
From the career showcase presentation — UI design, illustration, and game art across multiple studios and styles.
Work Sample
From the career showcase presentation — UI design, illustration, and game art across multiple studios and styles.
Work Sample
From the career showcase presentation — UI design, illustration, and game art across multiple studios and styles.
Work Sample
From the career showcase presentation — UI design, illustration, and game art across multiple studios and styles.
Work Sample
From the career showcase presentation — UI design, illustration, and game art across multiple studios and styles.
Work Sample
From the career showcase presentation — UI design, illustration, and game art across multiple studios and styles.
Work Sample
From the career showcase presentation — UI design, illustration, and game art across multiple studios and styles.
Work Sample
From the career showcase presentation — UI design, illustration, and game art across multiple studios and styles.
Work Sample
From the career showcase presentation — UI design, illustration, and game art across multiple studios and styles.
Work Sample
From the career showcase presentation — UI design, illustration, and game art across multiple studios and styles.
Work Sample
From the career showcase presentation — UI design, illustration, and game art across multiple studios and styles.
Work Sample
From the career showcase presentation — UI design, illustration, and game art across multiple studios and styles.
Work Sample
From the career showcase presentation — UI design, illustration, and game art across multiple studios and styles.
Work Sample
From the career showcase presentation — UI design, illustration, and game art across multiple studios and styles.
Work Sample
From the career showcase presentation — UI design, illustration, and game art across multiple studios and styles.
Work Sample
From the career showcase presentation — UI design, illustration, and game art across multiple studios and styles.
Where I Am Now
Currently consulting on large-scale game and simulation UI for defense and government clients — including the Japan Ministry of Defense, US Department of Defense, and NATO — alongside commercial titles and mobile products.
I lead UX and UI end-to-end: research, wireframes, visual design, motion, and handoff to engineering — working solo or as an embedded design lead with development teams.
Career Showcase — Early Work
A curated showcase of early-career work spanning illustration, UI design, and game art across multiple studios and styles. 156 slides covering the full arc of early professional output.
Open full showcase in Google SlidesLet's Build Something Together
20+ years of shipped work across AAA games, mobile, and defense. I bring senior-level craft, full-stack UX/UI execution, and AI-native speed to every project — from concept to production-ready.























































































































