CASE STUDY / TRAINING + SIMULATION UX

Make the next decision clear.
Keep the learner moving.

My approach to training interfaces brings game UI craft to onboarding, learning paths, and mission entry. The work below explores how learners choose a direction, understand what comes next, and practice through visible consequences.

The design question

How does a new learner move from choosing a training path to understanding and starting the next activity?

My focus

Interface design, learner flow, and interactive prototyping. Compare directions, clarify module status, and connect selection to a briefing.

Scope of the examples

Design studies and working frontend prototypes with sample content and progress. The demos do not create live training attempts.

01 / PATH SELECTION

Show the commitment before the choice.

Keep learning-path options together with curriculum detail, so the learner can compare the scope before starting. The next action leads into the first activity’s briefing.

Try the path-selection flows ↗
Learning path selection with curriculum choices and path intelligence

02 / ONBOARDING

Give each screen one decision.

Break setup into distinct steps: welcome, agreement, security, identity, training direction, and ready. Keep the current choice and forward action easy to locate.

Explore onboarding ↗
Onboarding screen choosing a field of operation

Animated globe

See module context on a live globe, then follow the camera into the selected location.

Explore the globe demo ↗

Playable practice

Keep Finance Online makes the balance between service availability and security visible through three rounds and a debrief.

Play the minigame ↗

What I would validate

Can a new learner explain their next action? Can they recover after an incorrect decision? These are evaluation questions, rather than measured outcomes.

Looking for UI / UX experience on your team?

I can walk you through the design decisions and prototypes.